While this would seem forgiving, it's important to note that this means that even at the lowest levels of play, Neon Drive is a game that expects 100% accuracy not as an achievement, but as the minimum passing standard. While many hardcore rhythm game players have taken issue with the game's higher difficulties being perhaps too easy in comparison to games like Audiosurf, the base normal difficulty may not be the most difficult thing in the world, but you are only allowed one mistake on said difficulty, and there are only two or three checkpoints littered throughout a song. In this regard, the major issue can be summed up in one word: checkpoints. Where the game falls apart, however, is not even in its' length (only 8 songs with 3 difficulties, but still more providing more mileage than you might expect compared to games with the usual Rock Band-sized playlists), but in its' accessibility. The music is indeed exceptional, and the visuals are indeed stunning. Looking past that veneer, however, is a Synthwave/Retrowave soundtrack and eclectic and edgy 1980s-meets-postmodern art style that I've never seen a game capture as well as Neon Drive.
A freeform rhythm game in the vein of Audiosurf, Neon Drive is perhaps best summed up as an 80s reskin of Audiosurf, and while that makes for an excellent formula, it does bring the game's level of uniqueness into question for rhythm game veterans who know the insides and outs of the genre. Although brief, I can say that Neon Drive is perhaps stylistically the most potentially captivating and fun rhythm games in recent memory for Although brief, I can say that Neon Drive is perhaps stylistically the most potentially captivating and fun rhythm games in recent memory for me.